Player Stats

This page details player character stats and how they affect combat.

Base Stats
Power: Escape restraints, 'punish' your foes, maintain or get out of sexual positions, and deal increased critial arousal! Every 5 points naturally gained increases your max arousal by 10. Boosts how much damage you do with core skills! Power skills deal ((square root of the stat)*2)-5 more arousal. Said skills also get an increase of [powerPerBoost]% to their base power!

Technique: Used for evading, acting faster, running away, and sexual finesse! It also helps you get out of stances and restrains, but it is not as effective as power. Boosts how much damage you do with core skills! Tech skills deal ((square root of the stat)*2)-5 more arousal. Said skills also get an increase of [techPerBoost]% to their base power!

Intelligence: Cast magic, resist some temptations, increase your chance to apply status effects, and increase the duration of your status effect! Every 5 points gained naturally increases your max energy by 10. Boosts how much damage you do with core skills!\nYou have [intDisplay] base intelligence out of 100. Intelligence skills deal [intBoost] extra arousal based on the (square root of the stat*4)-5. Said skills also get an increase of [intPerBoost]% to their base power!

Allure: Seduce and charm your foes! It increases how much arousal you deal with all skills, including increased critical arousal, and boosts how much damage you do with core skills! Also increases the recoil damage your opponent takes, from sex skills for example!\nYou have [allureDisplay] base allure out of 100. Allure skills deal [allureBoost] more arousal, based on the (square root of the stat*4)-5.\nSaid skills also get an increase of [allurePerBoost]% to their base power!

Willpower: Greatly resist temptation, status effects, and reduces how much arousal you take! Every 5 points increases your max arousal and max energy by 5.\nYou have [willDisplay] base willpower out of 100. Willpower skills deal [willBoost] extra arousal based on the (square root of the stat*4)-5.\nSaid skills also get an increase of [willPerBoost]% to their base power!

Luck: Helps a little bit across the board. Such as acting before others, getting out of restrains, running away, hitting or dodging attacks, and improves your critical chance! But best of all it helps you find more treasure!\nYou have [luckDisplay] base luck out of 100. Luck skills(?) deal [luckBoost] more arousal, based on the (square root of the stat*4)-5.\nSaid skills also get an increase of [luckPerBoost]% to their base power!

More Stats
Core Skills Bonus: Your core skills deal [flatCore] bonus arousal and a bonus of [percentCore]% to the base power of core skills!\nCore skills are based on 50% of your highest stat out of Power, Tech, Int, and Allure, plus the average of the four stats added together. Then the (square root of that times 3)-5 is your flat bonus.

Initiative: Initiative determines combatant turn order, with the highest acting first. All combatants add a d100 roll to their base Initiative to determine their total Initiative that turn. Turn order then proceeds from highest total Initiative to lowest.\nYou gain a +75 bonus to Initiative when attempting to use an item. Initiative is equal to your Tech + Int/2 + Luck/2 + possible bonuses from perks.

Crit Chance: Your percent chance to land a critical hit when attacking. It is equal to your Tech*0.10 + Luck*0.25 + 3.25 + possible bonuses from perks.

Crit Damage: Your arousal modifier when you land a critical! It is equal to your (Power*0.525-2.5) + (Allure*0.525-2.5) + 200% + possible bonuses from perks.

Crit Reduction: How much you reduce your opponent's chance to crit you! If it's negative, it's increasing your chance to be crited. It is equal to your Luck*0.2 + perks - 1. When you would be crit and your crit chance reduction saves you 'Passion Endured' will be displayed. (this one is commented out, might be a relic of previous version)

Evade: Chance to Evade attacks out of stance/Chance to evade in stance. Out of stance evade is based on tech-5(0.3% per point) + luck-5(0.15% per point), while In stance evade is based on power-5(0.3% per point) + tech-5(0.15% per point). Both are effected by any respective perks. Defending increases your total evade chance by 50%. Fetishes, status effects, and attacker accuracy make it harder to evade.

Acc: Attack accuracy bonus out of stances/Accuracy bonus in stance. Out of stance accuracy is based on tech-5(0.3% per point) + luck-5(0.15% per point), while In stance accuracy is based on power-5(0.3% per point) + tech-5(0.15% per point) + 10. Both are effected by any respective perks and get a random roll(d100) added, that are added together to decide if the skill hits vs the targets evade.")

Reduction: Your % damage reduction to arousal, calculated from your willpower and relevant perks. ( "[damageReduction]%"; Can't find how it's calculated for some reason as of now)

Effect Duration: The bonus duration of your own status effects, base duration of a skill is increased by this percentage. Which is calculated by (int*0.5)% + perks. So at 100 int, skills would last 50% longer. Keep in mind skills that last 1 turn will be increased to 2, as all effects also last the turn they are cast. The turn count is always rounded down. This also boosts restraints and sleep effects by the same amount.

Effect Chance: Your base status effect accuracy is derived by the the individual skills stat used, its base chance, and this stat. Which is calculated from int-5(0.25% per point) + luck-5(0.1% per point) + perks. There's also a random roll(d100) added, that are then all added together to decide if the skill applies its status effect.

Status Res: Your base status effect resistance based on your stats, this isn't counting any res to specific effects you might have, or any of the multiple other factors in combat that can increase your chance to be effected, such as being restrained, the attacks innate res stat, or its fetishes. This is calculated via will-5(0.25% per point) + luck-5(0.1% per point) + perks.

Allure Bonus: The flat boost to arousal dealt gained from your allure. Calculated as 10% of (Your total allure - 5), the 10% scaling can be increased by perks.

Allure Bonus%: The percentage increase to a skill's base power from your allure. (Your Allure-5)*0.3% + Perk Bonus.